![]() That's kind of, if I have a little bit of time I'll just go play a little bit of Street Fighter. I love old arcade games, so on that machine especially, Street Fighter is my jam. What's your go to? If you had the time to play it, what arcade game do you play? Unfortunately, I barely have time to play it. All the classic arcade games and a lot of the other console games, as well. It's got pretty much every game and every console. I actually even got this custom-built arcade machine that's finally arrived after waiting for it for six/seven months. I love telling a story whatever the medium is is exciting for me. What I write music for, it really doesn't matter. For me, the medium doesn't really matter. Oh, absolutely! I had a blast with Fortnite. Would you ever want to return to doing video games again in the future? That's the timeless aspect of it, and the tools that we build things change, but the process of how we go about writing the music – that's still quite similar. Technology has changed so much in video games, and in everything else the last 15 years, but the composition process is the same. I mean the visuals are really stunning now. What would you say has changed? What's changed from then to now, and how you approach the music? So this isn't your first experience working in video games, but it's been a little while. ![]() That's right! I did, that was 2004 I think. You worked on Ninety-Nine Nights a while ago? But as far as the emotion and what we're trying to capture in the story, that's a similar kind of writing style.Īnd I understand this is the second video game you've worked on. Because as the intensity increases or decreases, we need to be able to add more layers or remove layers, so thinking with that in mind from a technical point of view, it's a different process. I mean games are very cinematic, which means that the actual writing is very similar in terms of the story that we're trying to tell, but the thing that differs from TV or film writing is it has to be loopable. I think that's what makes it really enticing for a lot of the players.ĭid you have to change your style and how you produce music for something that's so different from a movie or television show? There's something new every day, and there's no opportunity to say, "Okay, I've done everything I could do with this game," and you're done just before your ADD kicks in. I think that's what makes the game really successful. What is it like making music for something like that that changes so drastically from day-to-day? You said it was this living, breathing thing. So is your is your music still in the game at all or, as new seasons come out, do they replace the music? ![]() But then after the other projects took over, now there are other composers taking over because it's a living, breathing game and there's new content every season.īut I'm kind of on the first big batch, so to speak. A lot of the electronic stuff I've done, and a couple other seasons more that I've contributed music to. Anything that you're going to hear with a live orchestra was done by me. I think my music appeared on season 3 and on. I have the second season of Krypton I'm working on right now, and there's some other exciting things which I'm not allowed to talk about yet, but yeah, I keep on writing. With Captain Marvel coming out, what are your plans going forward? Do you have anything you're working on right now?
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